var e = require;
var t = module;
var o = exports;
var ii, nn = this && this.__extends || (ii = function (t, e) {
    return (ii = Object.setPrototypeOf || {
        __proto__: []
    }
        instanceof Array &&
        function (t, e) {
            t.__proto__ = e
        } ||
        function (t, e) {
            for (var o in e) Object.prototype.hasOwnProperty.call(e, o) && (t[o] = e[o])
        })(t, e)
},
    function (t, e) {
        function o() {
            this.constructor = t
        }
        ii(t, e),
            t.prototype = null === e ? Object.create(e) : (o.prototype = e.prototype, new o)
    }
),
    rr = this && this.__awaiter ||
        function (t, e, o, i) {
            return new (o || (o = Promise))(function (n, a) {
                function r(t) {
                    try {
                        l(i.next(t))
                    } catch (e) {
                        a(e)
                    }
                }
                function s(t) {
                    try {
                        l(i.
                            throw(t))
                    } catch (e) {
                        a(e)
                    }
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                function l(t) {
                    var e;
                    t.done ? n(t.value) : (e = t.value, e instanceof o ? e : new o(function (t) {
                        t(e)
                    })).then(r, s)
                }
                l((i = i.apply(t, e || [])).next())
            })
        };
var oo = (this && this.__decorate) ||
    function (e, t, a, n) {
        var i,
            o = arguments.length,
            s = o < 3 ? t : null === n ? (n = Object.getOwnPropertyDescriptor(t, a)) : n;
        if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) s = Reflect.decorate(e, t, a, n);
        else
            for (var r = e.length - 1; r >= 0; r--)
                (i = e[r]) && (s = (o < 3 ? i(s) : o > 3 ? i(t, a, s) : i(t, a)) || s);
        return o > 3 && s && Object.defineProperty(t, a, s), s;
    }; Object.defineProperty(o, "__esModule", { value: !0 });
var a = e("NotifyEventType"),
    n = e("GlobalParams"),
    i = e("AssetsManager"),
    r = e("AudioManager"),
    s = e("ModuleUI"),
    l = e("CommonHelper"),
    _ = e("sdkConfig"),
    c = e("AD"),
    d = cc._decorator,
    h = d.ccclass,
    u = d.property,
    p = (function (e) {
        function t() {
            var t = (null !== e && e.apply(this, arguments)) || this;
            return (
                (t.music_node = null),
                (t.sound_node = null),
                (t.shock_node = null),
                (t.privacy_btn = null),
                (t.give_up_btn = null),
                (t.give_up_time = null),
                t
            );
        }
        return (
            nn(t, e),
            (t.prototype.initView = function () {
                e.prototype.initView.call(this),
                    c.default.getInstance().getGameTestVersion() && c.default.getInstance().showInter(),
                    (this.privacy_btn.active =
                        _.default.platform != _.EPlatform.TikTok &&
                        _.default.platform != _.EPlatform.NO_AD &&
                        _.default.platform != _.EPlatform.NET_4399 &&
                        !n.GlobalParams.PlayerJoinFight),
                    (this.give_up_btn.active = n.GlobalParams.PlayerJoinFight),
                    (this.shock_node.active = _.default.platform != _.EPlatform.NET_4399),
                    this.showSettingInfo(),
                    this.give_up_btn.active && this.showGiveTime();
            }),
            (t.prototype.OnClick = function (t) {
                switch ((e.prototype.OnClick.call(this, t), t.node.name)) {
                    case "music_btn":
                        (n.GlobalParams.gameMusic.value = !n.GlobalParams.gameMusic.value),
                            n.GlobalParams.gameMusic.value ? r.default.playGameBGM() : r.default.stopMusic(),
                            this.showSettingInfo();
                        break;
                    case "sound_btn":
                        (n.GlobalParams.gameSound.value = !n.GlobalParams.gameSound.value), this.showSettingInfo();
                        break;
                    case "shake_btn":
                        (n.GlobalParams.gameShock.value = !n.GlobalParams.gameShock.value),
                            n.GlobalParams.gameShock.value && c.default.getInstance().vibrateShort(),
                            this.showSettingInfo();
                        break;
                    case "back_btn":
                        this.emitEvent(a.default.SEND_BOX_PORTAL_INFO, !0),
                            n.GlobalParams.PlayerJoinFight &&
                            _.default.platform == _.EPlatform.TikTok &&
                            c.default.getInstance().ResumeRecorder(),
                            this.closeThisPopup();
                        break;
                    case "privacy_btn":
                        this.uiManager.showPopup("privacy_view_ui");
                        break;
                    case "give_up_btn":
                        cc
                            .find("Canvas")
                            .addChild(cc.instantiate(i.default.getInstance().getFightPrefab("give_up_view"))),
                            this.closeThisPopup();
                }
            }),
            (t.prototype.showSettingInfo = function () {
                (this.music_node.children[0].active = !n.GlobalParams.gameMusic.value),
                    (this.sound_node.children[0].active = !n.GlobalParams.gameSound.value),
                    (this.shock_node.children[0].active = !n.GlobalParams.gameShock.value),
                    (this.music_node.children[1].active = n.GlobalParams.gameMusic.value),
                    (this.sound_node.children[1].active = n.GlobalParams.gameSound.value),
                    (this.shock_node.children[1].active = n.GlobalParams.gameShock.value);
            }),
            (t.prototype.showGiveTime = function () {
                var e = this,
                    t = n.GlobalParams.GameGiveUpTime - new Date().getTime();
                t <= 0
                    ? ((this.give_up_time.node.active = !1),
                        (this.give_up_btn.getComponent(cc.Button).interactable = !0))
                    : ((this.give_up_time.string = l.default.getTimeStrByNum(t, !1, 2)),
                        (this.give_up_time.node.active = !0),
                        (this.give_up_btn.getComponent(cc.Button).interactable = !1),
                        this.scheduleOnce(function () {
                            e.showGiveTime();
                        }, 1));
            }),
            oo([u(cc.Node)], t.prototype, "music_node", void 0),
            oo([u(cc.Node)], t.prototype, "sound_node", void 0),
            oo([u(cc.Node)], t.prototype, "shock_node", void 0),
            oo([u(cc.Node)], t.prototype, "privacy_btn", void 0),
            oo([u(cc.Node)], t.prototype, "give_up_btn", void 0),
            oo([u(cc.Label)], t.prototype, "give_up_time", void 0),
            oo([h], t)
        );
    })(s.default);
o.default = p;
